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Installbuilder execute a script on click of button
Installbuilder execute a script on click of button












  1. #Installbuilder execute a script on click of button install#
  2. #Installbuilder execute a script on click of button registration#
  3. #Installbuilder execute a script on click of button software#

#Installbuilder execute a script on click of button registration#

Use the registration token you copied to register the Accelerator with Unity Collaborate.

  • Launch the downloaded installer, and follow the installation wizard.
  • On the following screen, copy the registration token, then click the Download Accelerator button in the top-right corner, and select the appropriate operating system.
  • Note: The current limit is three Accelerators per Organization. You can also optionally specify a port number.
  • In the New Accelerator prompt, enter an agent name for Unity to use to identify the Accelerator agent.
  • In the Project view, select Collaborate > Accelerator from the left navigation bar.
  • From the Develop tab of the dashboard, select the Project you want to create an Accelerator for.
  • If you have Unity Teams Advanced, one of your Organization’s Owners or Managers can create an Accelerator from the developer dashboard by following these steps: With an accelerated Collaborate workflow, uploads are saved to Cloud and the Accelerator, but users download directly from the Accelerator. In normal Collaborate workflows, users upload and download from Cloud.
  • Secure transport and access control of source Assets shared between Unity Editors and the Accelerator (see source Asset security).
  • Remote Monitoring on the developer dashboard (see monitoring Accelerators).
  • Collaborate integration to ensure recently added or modified source Assets are delivered on the local network, dramatically reducing download times.
  • Your Unity Project must use version 2019.3 or higher of the Unity Engine.Īccelerator provides additional benefits with Unity Teams Advanced: As such, Unity recommends restricting that machine so that only an Organization Owner or Manager can access and interact with the Accelerator.
  • Anyone with access to the host machine has access to your Project’s files, regardless of permission structures within your Unity Organization.
  • The local host must be attached to the same network as your team, or locally routable with appropriate firewall policies that allow access to the Accelerator’s IP address and port (TCP).
  • The local host must have sufficient local storage space to host most of your Project’s files, preferably on a solid-state drive separate from the drive that hosts your operating system.
  • Windows Server 2008R2 / Windows 7 or higher (64bit).
  • installbuilder execute a script on click of button installbuilder execute a script on click of button

    #Installbuilder execute a script on click of button install#

  • The local host must run one of the following operating systems:įor Linux you must install Acccelerator as a root user.
  • When selecting a host, consider the following requirements: You must have a machine running on your local network that can host an Accelerator.

    installbuilder execute a script on click of button

    Install an Accelerator on each network your team regularly works on.

  • Stopping and restarting the Accelerator service.
  • Using Accelerator with Unity Teams Advanced.
  • installbuilder execute a script on click of button

    The Accelerator keeps temporary copies of these Assets on the network to avoid wasting time and bandwidth retrieving or rebuilding them. When you install an Accelerator on your local network, the Unity Editor (version 2019.3 or higher see Unity Editor requirements below) communicates with it to retrieve Assets that other team members have changed or built. This significantly reduces download time from the Collaborate service. When used with Unity Teams Advanced, the Accelerator also shares source Assets. An Accelerator coordinates Asset sharing when your team is working on the same local network, so that you don’t need to rebuild portions of your Project.

    #Installbuilder execute a script on click of button software#

    The Unity Accelerator is a software agent that allows you to share Unity Editor content faster.














    Installbuilder execute a script on click of button